Persist active fire spread state

This commit is contained in:
2026-05-19 12:25:41 -07:00
parent 6b43a234cf
commit dbb911038a
4 changed files with 80 additions and 1 deletions
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#!/usr/bin/env python3
"""Verify active grass, forest, and structure fire state persists."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
PERSISTED_KEYS = [
"grass_ignition_risk_score",
"forest_ignition_risk_score",
"structure_ignition_risk_score",
"grass_or_brush_ignited",
"forest_fuel_ignited",
"structure_ignited",
"grass_fire_intensity",
"forest_fire_intensity",
"structure_fire_intensity",
"active_fire_spread_radius",
"fire_suppression_pressure",
]
def require(condition: bool, message: str) -> None:
if not condition:
raise SystemExit(f"FAILED: {message}")
def main() -> None:
fire_cpp = FIRE_CPP.read_text(encoding="utf-8")
tdd = TDD.read_text(encoding="utf-8")
roadmap = ROADMAP.read_text(encoding="utf-8")
for key in PERSISTED_KEYS:
require(
f'NumberState.Add(TEXT("{key}")' in fire_cpp,
f"campfire capture missing persisted key {key}",
)
require(
f'NumberState.Find(TEXT("{key}")' in fire_cpp,
f"campfire apply missing persisted key {key}",
)
for token in [
"Active grass, forest, and structure fire state persists",
"ignition flags",
"fire intensities",
"spread radius",
"suppression pressure",
]:
require(token in tdd, f"technical design document missing {token!r}")
require(
"[x] Persist active grass, forest, and structure fires across save/load" in roadmap,
"roadmap item is not checked off",
)
print("OK: active fire state persists across save/load.")
if __name__ == "__main__":
main()