Persist active fire spread state
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#!/usr/bin/env python3
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"""Verify active grass, forest, and structure fire state persists."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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PERSISTED_KEYS = [
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"grass_ignition_risk_score",
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"forest_ignition_risk_score",
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"structure_ignition_risk_score",
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"grass_or_brush_ignited",
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"forest_fuel_ignited",
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"structure_ignited",
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"grass_fire_intensity",
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"forest_fire_intensity",
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"structure_fire_intensity",
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"active_fire_spread_radius",
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"fire_suppression_pressure",
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]
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def require(condition: bool, message: str) -> None:
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if not condition:
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raise SystemExit(f"FAILED: {message}")
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def main() -> None:
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fire_cpp = FIRE_CPP.read_text(encoding="utf-8")
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tdd = TDD.read_text(encoding="utf-8")
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roadmap = ROADMAP.read_text(encoding="utf-8")
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for key in PERSISTED_KEYS:
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require(
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f'NumberState.Add(TEXT("{key}")' in fire_cpp,
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f"campfire capture missing persisted key {key}",
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)
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require(
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f'NumberState.Find(TEXT("{key}")' in fire_cpp,
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f"campfire apply missing persisted key {key}",
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)
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for token in [
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"Active grass, forest, and structure fire state persists",
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"ignition flags",
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"fire intensities",
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"spread radius",
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"suppression pressure",
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]:
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require(token in tdd, f"technical design document missing {token!r}")
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require(
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"[x] Persist active grass, forest, and structure fires across save/load" in roadmap,
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"roadmap item is not checked off",
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)
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print("OK: active fire state persists across save/load.")
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if __name__ == "__main__":
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main()
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