Add vegetation ignition risk checks

This commit is contained in:
2026-05-19 12:14:16 -07:00
parent 14cd8234e6
commit dca9d01f68
7 changed files with 311 additions and 1 deletions
@@ -106,3 +106,53 @@ int32 AAgrarianFoliagePatch::GetGrassInstanceCount() const
{
return GrassInstances ? GrassInstances->GetInstanceCount() : 0;
}
void AAgrarianFoliagePatch::GetFuelCountsNearLocation(
const FVector& WorldLocation,
float Radius,
int32& OutGrassCount,
int32& OutShrubCount,
int32& OutTreeCount) const
{
SCOPE_CYCLE_COUNTER(STAT_AgrarianFoliageInstanceMutation);
TRACE_CPUPROFILER_EVENT_SCOPE(AgrarianFoliageFuelCountsNearLocation);
OutGrassCount = CountInstancesNearLocation(GrassInstances, WorldLocation, Radius);
OutShrubCount = CountInstancesNearLocation(ShrubInstances, WorldLocation, Radius);
OutTreeCount = CountInstancesNearLocation(TreeInstances, WorldLocation, Radius);
}
float AAgrarianFoliagePatch::GetDryVegetationFuelScoreNearLocation(const FVector& WorldLocation, float Radius) const
{
int32 GrassCount = 0;
int32 ShrubCount = 0;
int32 TreeCount = 0;
GetFuelCountsNearLocation(WorldLocation, Radius, GrassCount, ShrubCount, TreeCount);
return static_cast<float>(GrassCount) + (static_cast<float>(ShrubCount) * 2.0f) + (static_cast<float>(TreeCount) * 4.0f);
}
int32 AAgrarianFoliagePatch::CountInstancesNearLocation(
const UHierarchicalInstancedStaticMeshComponent* Component,
const FVector& WorldLocation,
float Radius) const
{
if (!Component || Radius <= 0.0f)
{
return 0;
}
const float RadiusSquared = FMath::Square(Radius);
int32 Count = 0;
for (int32 Index = 0; Index < Component->GetInstanceCount(); ++Index)
{
FTransform InstanceTransform;
if (Component->GetInstanceTransform(Index, InstanceTransform, true)
&& FVector::DistSquared2D(InstanceTransform.GetLocation(), WorldLocation) <= RadiusSquared)
{
++Count;
}
}
return Count;
}