Add replicated death feedback
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@@ -670,7 +670,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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inventory loss is not active yet. Future corpse/backpack recovery is reserved
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as a persistent, server-owned, interaction-gated death-recovery record once
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inventory loss and decay rules exist.
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- [ ] Add replicated death feedback.
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- [x] Add replicated death feedback. Survival now exposes
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`OnDeathStateChanged` for UI/audio/animation hooks when replicated
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alive/dead state or death reason changes, and the debug HUD shows the
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replicated death reason while dead.
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## 0.1.K Wildlife Prototype
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