Add replicated death feedback
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@@ -0,0 +1,34 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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def require(path: Path, snippet: str) -> None:
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text = path.read_text(encoding="utf-8")
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if snippet not in text:
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raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}")
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def main() -> None:
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header = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
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source = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
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hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
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roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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require(header, "DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAgrarianDeathStateChangedSignature")
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require(header, "FAgrarianDeathStateChangedSignature OnDeathStateChanged;")
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require(header, "bool bLastBroadcastDeathState = false;")
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require(header, "FName LastBroadcastDeathReason = NAME_None;")
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require(source, "OnSurvivalChanged.Broadcast(Survival);")
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require(source, "bLastBroadcastDeathState != Survival.bIsDead")
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require(source, "LastBroadcastDeathReason != Survival.LastDeathReason")
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require(source, "OnDeathStateChanged.Broadcast(Survival.bIsDead, Survival.LastDeathReason);")
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require(hud, "Death: %s")
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require(roadmap, "[x] Add replicated death feedback.")
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print("PASS: replicated death feedback is present.")
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if __name__ == "__main__":
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main()
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