Add replicated death feedback

This commit is contained in:
2026-05-18 13:37:11 -07:00
parent e8f4acb98d
commit dce4f77d93
5 changed files with 56 additions and 1 deletions
+4
View File
@@ -336,6 +336,10 @@ void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalC
DrawLine(FString::Printf(TEXT("Thirst: %.0f"), Survival.Thirst), X, Y);
DrawLine(FString::Printf(TEXT("Temp: %.1f C"), Survival.BodyTemperature), X, Y);
DrawLine(FString::Printf(TEXT("State: %s"), Survival.bIsDead ? TEXT("DEAD") : TEXT("ALIVE")), X, Y, Survival.bIsDead ? FColor::Red : FColor::Green);
if (Survival.bIsDead)
{
DrawLine(FString::Printf(TEXT("Death: %s"), *Survival.LastDeathReason.ToString()), X, Y, FColor::Red);
}
DrawLine(FString::Printf(TEXT("Shelter: %.0f%%"), SurvivalComponent->CurrentWeatherProtection * 100.0f), X, Y);
DrawLine(FString::Printf(TEXT("Expose: x%.2f %+3.1f C"), SurvivalComponent->CurrentWeatherExposureMultiplier, SurvivalComponent->CurrentWeatherTemperatureOffsetC), X, Y);
DrawLine(FString::Printf(TEXT("Injury: %.0f"), Survival.InjurySeverity), X, Y);