Upgrade Ground Zero vegetation assets
This commit is contained in:
@@ -9,7 +9,12 @@
|
||||
|
||||
namespace
|
||||
{
|
||||
void ConfigureFoliageComponent(UHierarchicalInstancedStaticMeshComponent* Component, const FName CollisionProfileName)
|
||||
void ConfigureFoliageComponent(
|
||||
UHierarchicalInstancedStaticMeshComponent* Component,
|
||||
const FName CollisionProfileName,
|
||||
const int32 StartCullDistance,
|
||||
const int32 EndCullDistance,
|
||||
const bool bCastShadows)
|
||||
{
|
||||
if (!Component)
|
||||
{
|
||||
@@ -19,10 +24,10 @@ void ConfigureFoliageComponent(UHierarchicalInstancedStaticMeshComponent* Compon
|
||||
Component->SetMobility(EComponentMobility::Static);
|
||||
Component->SetCollisionProfileName(CollisionProfileName);
|
||||
Component->SetGenerateOverlapEvents(false);
|
||||
Component->bCastDynamicShadow = true;
|
||||
Component->bCastStaticShadow = true;
|
||||
Component->InstanceStartCullDistance = 120000;
|
||||
Component->InstanceEndCullDistance = 180000;
|
||||
Component->bCastDynamicShadow = bCastShadows;
|
||||
Component->bCastStaticShadow = bCastShadows;
|
||||
Component->InstanceStartCullDistance = StartCullDistance;
|
||||
Component->InstanceEndCullDistance = EndCullDistance;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -36,15 +41,15 @@ AAgrarianFoliagePatch::AAgrarianFoliagePatch()
|
||||
|
||||
TreeInstances = CreateDefaultSubobject<UHierarchicalInstancedStaticMeshComponent>(TEXT("TreeInstances"));
|
||||
TreeInstances->SetupAttachment(SceneRoot);
|
||||
ConfigureFoliageComponent(TreeInstances, TEXT("BlockAll"));
|
||||
ConfigureFoliageComponent(TreeInstances, TEXT("BlockAll"), 65000, 95000, true);
|
||||
|
||||
ShrubInstances = CreateDefaultSubobject<UHierarchicalInstancedStaticMeshComponent>(TEXT("ShrubInstances"));
|
||||
ShrubInstances->SetupAttachment(SceneRoot);
|
||||
ConfigureFoliageComponent(ShrubInstances, TEXT("NoCollision"));
|
||||
ConfigureFoliageComponent(ShrubInstances, TEXT("NoCollision"), 28000, 52000, true);
|
||||
|
||||
GrassInstances = CreateDefaultSubobject<UHierarchicalInstancedStaticMeshComponent>(TEXT("GrassInstances"));
|
||||
GrassInstances->SetupAttachment(SceneRoot);
|
||||
ConfigureFoliageComponent(GrassInstances, TEXT("NoCollision"));
|
||||
ConfigureFoliageComponent(GrassInstances, TEXT("NoCollision"), 9000, 22000, false);
|
||||
}
|
||||
|
||||
void AAgrarianFoliagePatch::ClearFoliage()
|
||||
|
||||
Reference in New Issue
Block a user