Add first pass sky lighting
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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SKY_H = ROOT / "Source" / "AgrarianGame" / "AgrarianSkyLightingController.h"
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SKY_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianSkyLightingController.cpp"
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MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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SKY_H: [
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"class AAgrarianSkyLightingController : public AActor",
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"TObjectPtr<UDirectionalLightComponent> SunLight;",
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"TObjectPtr<USkyLightComponent> SkyLight;",
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"TObjectPtr<UExponentialHeightFogComponent> HeightFog;",
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"void RefreshSkyLighting();",
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"float CalculateSunAlpha",
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"float CalculateWeatherCloudAlpha",
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],
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SKY_CPP: [
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"#include \"AgrarianGameState.h\"",
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"SunLight = CreateDefaultSubobject<UDirectionalLightComponent>",
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"SkyLight = CreateDefaultSubobject<USkyLightComponent>",
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"HeightFog = CreateDefaultSubobject<UExponentialHeightFogComponent>",
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"GameState->SunriseHourLocal",
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"GameState->SunsetHourLocal",
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"GameState->ActiveWeatherInputs.CloudCoverPercent",
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"SunLight->SetWorldRotation",
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"SunLight->SetIntensity",
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"SkyLight->SetIntensity",
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"HeightFog->SetFogDensity",
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],
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MAP_SETUP: [
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"AGR_DemoSkyLightingController",
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"unreal.AgrarianSkyLightingController",
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"LEGACY_DEMO_LIGHTING_LABELS",
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"\"AGR_DemoSun\"",
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"\"AGR_DemoSkyLight\"",
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"\"AGR_DemoFog\"",
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],
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TDD: [
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"`AAgrarianSkyLightingController`",
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"movable sun, skylight, and exponential-height-fog components",
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],
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ROADMAP: [
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"[x] Add first-pass sky and lighting.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Sky lighting controller verification failed: " + "; ".join(missing))
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print("Agrarian sky lighting controller verification complete.")
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if __name__ == "__main__":
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main()
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