Add server authoritative fire spread state
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#!/usr/bin/env python3
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"""Verify server-authoritative fire spread state exists."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
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FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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FIRE_H: [
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"GrassFireIntensity",
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"ForestFireIntensity",
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"StructureFireIntensity",
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"ActiveFireSpreadRadius",
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"BaseFireSpreadRadius",
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"MaxFireSpreadRadius",
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"FireSpreadIntensityPerSecond",
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"FireSuppressionPressure",
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"UpdateServerAuthoritativeFireSpread",
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"GetFireSpreadWeatherMultiplier",
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"GetActiveBurningFuelScore",
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],
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FIRE_CPP: [
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"DOREPLIFETIME(AAgrarianCampfire, GrassFireIntensity)",
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"DOREPLIFETIME(AAgrarianCampfire, ForestFireIntensity)",
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"DOREPLIFETIME(AAgrarianCampfire, StructureFireIntensity)",
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"DOREPLIFETIME(AAgrarianCampfire, ActiveFireSpreadRadius)",
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"UpdateServerAuthoritativeFireSpread(DeltaSeconds);",
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"AAgrarianCampfire::UpdateServerAuthoritativeFireSpread",
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"if (!HasAuthority())",
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"FireSuppressionPressure",
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"GetFireSpreadWeatherMultiplier()",
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"GetActiveBurningFuelScore()",
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"ActiveFireSpreadRadius = FMath::Clamp",
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"grass_fire_intensity",
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"active_fire_spread_radius",
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],
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TDD: [
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"Active fire spread is still server-authoritative",
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"replicated fire intensities",
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"active spread radius",
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"suppression-pressure hook",
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],
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ROADMAP: [
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"[x] Add server-authoritative fire spread rules",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: server-authoritative fire spread state is implemented.")
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if __name__ == "__main__":
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main()
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