Add server authoritative fire spread state

This commit is contained in:
2026-05-19 12:19:15 -07:00
parent 168cd0e61f
commit dde42bf452
5 changed files with 201 additions and 1 deletions
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#!/usr/bin/env python3
"""Verify server-authoritative fire spread state exists."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
FIRE_H: [
"GrassFireIntensity",
"ForestFireIntensity",
"StructureFireIntensity",
"ActiveFireSpreadRadius",
"BaseFireSpreadRadius",
"MaxFireSpreadRadius",
"FireSpreadIntensityPerSecond",
"FireSuppressionPressure",
"UpdateServerAuthoritativeFireSpread",
"GetFireSpreadWeatherMultiplier",
"GetActiveBurningFuelScore",
],
FIRE_CPP: [
"DOREPLIFETIME(AAgrarianCampfire, GrassFireIntensity)",
"DOREPLIFETIME(AAgrarianCampfire, ForestFireIntensity)",
"DOREPLIFETIME(AAgrarianCampfire, StructureFireIntensity)",
"DOREPLIFETIME(AAgrarianCampfire, ActiveFireSpreadRadius)",
"UpdateServerAuthoritativeFireSpread(DeltaSeconds);",
"AAgrarianCampfire::UpdateServerAuthoritativeFireSpread",
"if (!HasAuthority())",
"FireSuppressionPressure",
"GetFireSpreadWeatherMultiplier()",
"GetActiveBurningFuelScore()",
"ActiveFireSpreadRadius = FMath::Clamp",
"grass_fire_intensity",
"active_fire_spread_radius",
],
TDD: [
"Active fire spread is still server-authoritative",
"replicated fire intensities",
"active spread radius",
"suppression-pressure hook",
],
ROADMAP: [
"[x] Add server-authoritative fire spread rules",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: server-authoritative fire spread state is implemented.")
if __name__ == "__main__":
main()