Segment MVP startup and pause flow
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@@ -87,6 +87,7 @@ void AAgrarianGamePlayerController::BeginPlay()
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{
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SetIgnoreMoveInput(true);
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SetIgnoreLookInput(true);
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SetInputMode(FInputModeUIOnly());
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bShowMouseCursor = false;
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GetWorldTimerManager().SetTimer(
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MvpFrontendStartupTimerHandle,
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@@ -186,7 +187,7 @@ void AAgrarianGamePlayerController::ShowMvpFrontend()
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{
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MvpFrontendWidget->AddToPlayerScreen(10);
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}
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SetInputMode(FInputModeGameAndUI().SetWidgetToFocus(MvpFrontendWidget->TakeWidget()).SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock));
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SetInputMode(FInputModeUIOnly().SetWidgetToFocus(MvpFrontendWidget->TakeWidget()).SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock));
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bShowMouseCursor = true;
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SetIgnoreMoveInput(true);
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SetIgnoreLookInput(true);
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@@ -223,7 +224,7 @@ void AAgrarianGamePlayerController::ShowMvpPauseMenu()
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}
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MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::MainMenu);
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SetInputMode(FInputModeGameAndUI().SetWidgetToFocus(MvpFrontendWidget->TakeWidget()).SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock));
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SetInputMode(FInputModeUIOnly().SetWidgetToFocus(MvpFrontendWidget->TakeWidget()).SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock));
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bShowMouseCursor = true;
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SetIgnoreMoveInput(true);
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SetIgnoreLookInput(true);
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@@ -548,7 +549,14 @@ void AAgrarianGamePlayerController::AgrarianShowMvpScreen(FName ScreenName)
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return;
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}
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ClientMessage(TEXT("Usage: AgrarianShowMvpScreen main|character|join|loading"));
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if (ScreenName == TEXT("saving") || ScreenName == TEXT("SavingAndQuit"))
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{
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MvpFrontendWidget->SetActiveScreen(EAgrarianMvpFrontendScreen::SavingAndQuit);
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ClientMessage(TEXT("MVP frontend screen: saving and quit."));
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return;
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}
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ClientMessage(TEXT("Usage: AgrarianShowMvpScreen main|character|join|loading|saving"));
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}
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void AAgrarianGamePlayerController::AgrarianTravel(float X, float Y, float Z)
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