Remove unused Unreal starter variants
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@@ -178,7 +178,7 @@ Remaining version 0.01 cleanup before moving deeper into new gameplay:
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- [x] Create repeatable dedicated server build instructions.
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- [x] Finish required plugin documentation.
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- [x] Confirm the project opens cleanly from a fresh checkout, not just the current working share.
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- [ ] Organize `Content/Agrarian/` folders and move starter/prototype assets into clearly named locations.
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- [x] Organize `Content/Agrarian/` folders and move starter/prototype assets into clearly named locations.
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- [ ] Launch near-term MVP map-tile serving cloud VM.
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- [ ] Define MVP day/night length, survival pressure target, success loop, failure conditions, and closed-test readiness criteria.
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@@ -261,7 +261,7 @@ Current tooling decisions:
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## 0.4 Project Structure
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- [ ] Organize `Content/Agrarian/` root folder.
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- [x] Organize `Content/Agrarian/` root folder.
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- [ ] Create folders for Characters.
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- [ ] Create folders for Environment.
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- [ ] Create folders for Items.
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@@ -274,7 +274,8 @@ Current tooling decisions:
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- [ ] Create folders for Prototypes.
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- [ ] Create folders for Developer-only test assets.
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- [ ] Create naming convention for assets.
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- [ ] Move any starter content into clear prototype folders.
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- [x] Remove unused Combat, Platforming, and SideScrolling starter variant content.
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- [~] Move any starter content into clear prototype folders. Remaining ThirdPerson and LevelPrototyping assets are still referenced by current player Blueprints and automation.
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## 0.5 MVP Definition
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@@ -1432,10 +1433,10 @@ Earliest incomplete foundation items:
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- [ ] Launch near-term MVP map-tile serving cloud VM and prove Ground Zero tile lookup/download/cache flow.
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- [ ] Create economy and AGR design document.
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- [ ] Create art direction, UX/HUD direction, coding standards, Blueprint standards, and asset/folder naming standards.
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- [ ] Organize `Content/Agrarian/` root folder and move starter/prototype assets into clear prototype folders.
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- [x] Organize `Content/Agrarian/` root folder and remove unused starter variant content.
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- [ ] Define what qualifies as the 6-month MVP and what is explicitly excluded.
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- [ ] Define MVP day/night length, survival pressure target, success loop, failure conditions, first playable internal milestone, and closed-test readiness criteria.
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Immediate next item:
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- [ ] Organize `Content/Agrarian/` folders and move starter/prototype assets into clearly named locations.
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- [ ] Launch near-term MVP map-tile serving cloud VM.
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