Sequence startup story before character selection
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@@ -6,16 +6,27 @@ ROOT = Path(__file__).resolve().parents[1]
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REQUIRED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [
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"float NoticeDurationSeconds = 24.0f;",
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"bool bAutoShowNotice = false;",
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"Investor Demo v0.1.N - Build 2026.05.18",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [
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"virtual void NativeConstruct() override;",
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"NativeOnKeyDown",
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"NativeOnMouseButtonDown",
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"EAgrarianStartupPresentationSegment",
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"DrawSplash",
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"DrawStory",
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"DrawCinematicCredits",
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"DrawCreditIllustration",
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"CreditsStartTimeSeconds",
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"SegmentStartTimeSeconds",
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"Investor Demo v0.1.N - Build 2026.05.18",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.cpp": [
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"The lights did not go out at once.",
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"Agrarian begins at Ground Zero.",
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"Press any key to skip to credits",
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"RequestSkipSegment",
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"AgrarianSkipStartupPresentation",
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"Nathan Slaven",
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"Lead Developer",
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"Hunter Slaven",
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@@ -33,10 +44,19 @@ REQUIRED = {
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"Agrarian Startup Credits",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h": [
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"MvpFrontendStartupDelaySeconds = 24.25f",
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"StartupSplashSeconds = 4.0f",
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"StartupStorySeconds = 60.0f",
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"StartupCreditsSeconds = 20.75f",
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"StartupPresentationWidget",
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"AgrarianSkipStartupPresentation",
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"ShowMvpFrontend",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp": [
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"StartStartupPresentation",
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"ShowStartupPresentationSegment(EAgrarianStartupPresentationSegment::Splash",
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"ShowStartupPresentationSegment(EAgrarianStartupPresentationSegment::Story",
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"ShowStartupPresentationSegment(EAgrarianStartupPresentationSegment::Credits",
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"FinishStartupPresentation",
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"GetWorldTimerManager().SetTimer",
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"ShowMvpFrontend",
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"FInputModeUIOnly",
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