Add investor startup sequence

This commit is contained in:
2026-05-14 02:28:38 -07:00
parent 0a27d9a0b4
commit e9896cdce1
12 changed files with 257 additions and 4 deletions
+25 -1
View File
@@ -5,9 +5,11 @@ set "PROJECT_DIR=%~dp0.."
set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject"
set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7"
set "RUN_UAT=%UE_ROOT%\Engine\Build\BatchFiles\RunUAT.bat"
set "BUILD_BAT=%UE_ROOT%\Engine\Build\BatchFiles\Build.bat"
set "ARCHIVE_DIR=%PROJECT_DIR%\Builds\WindowsDevelopment"
set "LOG_DIR=%PROJECT_DIR%\Saved\BuildLogs"
set "LOG_FILE=%LOG_DIR%\PackageWindowsDevelopment.log"
set "BUILD_LOG_FILE=%LOG_DIR%\PackageWindowsBuild.log"
if not exist "%LOG_DIR%" mkdir "%LOG_DIR%"
if not exist "%ARCHIVE_DIR%" mkdir "%ARCHIVE_DIR%"
@@ -18,6 +20,12 @@ if not exist "%RUN_UAT%" (
exit /b 1
)
if not exist "%BUILD_BAT%" (
echo Unreal Engine 5.7 Build.bat was not found at:
echo %BUILD_BAT%
exit /b 1
)
if not exist "%PROJECT_FILE%" (
echo Project file was not found at:
echo %PROJECT_FILE%
@@ -28,12 +36,28 @@ echo Packaging Agrarian Windows Development build...
echo Archive: %ARCHIVE_DIR%
echo Log: %LOG_FILE%
echo Building packaged targets without Unreal Build Accelerator...
(
call "%BUILD_BAT%" AgrarianGameEditor Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 -NoUBA
call "%BUILD_BAT%" AgrarianGame Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 -NoUBA
) > "%BUILD_LOG_FILE%" 2>&1
set "BUILD_EXIT_CODE=%ERRORLEVEL%"
type "%BUILD_LOG_FILE%"
if not "%BUILD_EXIT_CODE%"=="0" (
echo.
echo Target build failed with exit code %BUILD_EXIT_CODE%.
echo Log file: %BUILD_LOG_FILE%
exit /b %BUILD_EXIT_CODE%
)
call "%RUN_UAT%" BuildCookRun ^
-project="%PROJECT_FILE%" ^
-noP4 ^
-platform=Win64 ^
-clientconfig=Development ^
-build ^
-skipbuild ^
-cook ^
-stage ^
-pak ^