Add investor startup sequence

This commit is contained in:
2026-05-14 02:28:38 -07:00
parent 0a27d9a0b4
commit e9896cdce1
12 changed files with 257 additions and 4 deletions
@@ -0,0 +1,42 @@
// Copyright Pacificao. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "AgrarianDemoNoticeActor.generated.h"
class UAgrarianDemoNoticeWidget;
UCLASS()
class AGRARIANGAME_API AAgrarianDemoNoticeActor : public AActor
{
GENERATED_BODY()
public:
AAgrarianDemoNoticeActor();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
TSubclassOf<UAgrarianDemoNoticeWidget> NoticeWidgetClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo", meta = (ClampMin = "1.0"))
float NoticeDurationSeconds = 9.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.01"));
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
protected:
virtual void BeginPlay() override;
private:
UPROPERTY()
TObjectPtr<UAgrarianDemoNoticeWidget> ActiveNoticeWidget;
FTimerHandle RemoveNoticeTimerHandle;
void RemoveNotice();
};