Add simple container recipe
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@@ -145,6 +145,11 @@ awkward-object handling, and hard over-encumbrance rules for later systems.
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Those systems should build on the existing total-weight hook instead of adding a
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parallel inventory burden model.
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The 0.1.G `simple_container` recipe is intentionally only a craftable inventory
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item. It uses wood, fiber, and hide so the survival loop can produce a storage
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foundation now, while actual placed-container inventory, permissions, volume,
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and persistence remain later system work.
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## Equipment Slot Decision
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Dedicated equipment slots are deferred for the 0.1.E MVP. Current MVP tools,
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@@ -73,7 +73,10 @@ Early runtime systems should remain small and explicit:
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temperature, injury, and survival damage.
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- Inventory component/classes: item stacks, item definitions, resource intake,
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and crafting inputs/outputs.
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- Crafting component/classes: recipes, validation, output creation.
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- Crafting component/classes: recipes, validation, output creation. Current
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primitive recipes include campfire, shelter parts, primitive shelter, basic
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tool, bandage, and `simple_container`; the simple container is an inventory
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craftable foundation for later placed storage and trade-container systems.
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- Interaction component/classes: player-facing use/gather/build entry points.
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- Resource actors: gatherable wood, stone, fiber, water, wildlife, and future
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natural resources.
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