Add simple container recipe

This commit is contained in:
2026-05-17 17:41:05 -07:00
parent 5da545e000
commit ef658a380e
10 changed files with 101 additions and 2 deletions
+5
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@@ -145,6 +145,11 @@ awkward-object handling, and hard over-encumbrance rules for later systems.
Those systems should build on the existing total-weight hook instead of adding a
parallel inventory burden model.
The 0.1.G `simple_container` recipe is intentionally only a craftable inventory
item. It uses wood, fiber, and hide so the survival loop can produce a storage
foundation now, while actual placed-container inventory, permissions, volume,
and persistence remain later system work.
## Equipment Slot Decision
Dedicated equipment slots are deferred for the 0.1.E MVP. Current MVP tools,
+4 -1
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@@ -73,7 +73,10 @@ Early runtime systems should remain small and explicit:
temperature, injury, and survival damage.
- Inventory component/classes: item stacks, item definitions, resource intake,
and crafting inputs/outputs.
- Crafting component/classes: recipes, validation, output creation.
- Crafting component/classes: recipes, validation, output creation. Current
primitive recipes include campfire, shelter parts, primitive shelter, basic
tool, bandage, and `simple_container`; the simple container is an inventory
craftable foundation for later placed storage and trade-container systems.
- Interaction component/classes: player-facing use/gather/build entry points.
- Resource actors: gatherable wood, stone, fiber, water, wildlife, and future
natural resources.