Add simple container recipe
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@@ -73,7 +73,10 @@ Early runtime systems should remain small and explicit:
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temperature, injury, and survival damage.
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- Inventory component/classes: item stacks, item definitions, resource intake,
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and crafting inputs/outputs.
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- Crafting component/classes: recipes, validation, output creation.
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- Crafting component/classes: recipes, validation, output creation. Current
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primitive recipes include campfire, shelter parts, primitive shelter, basic
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tool, bandage, and `simple_container`; the simple container is an inventory
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craftable foundation for later placed storage and trade-container systems.
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- Interaction component/classes: player-facing use/gather/build entry points.
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- Resource actors: gatherable wood, stone, fiber, water, wildlife, and future
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natural resources.
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