Add investor demo acceptance gate

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2026-05-19 11:23:59 -07:00
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commit f27f2f9969
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@@ -829,7 +829,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Define default, recommended, and cinematic investor rendering presets, with ray tracing available only as an optional high-end/cinematic mode and never required for baseline visual credibility. Added `Config/AgrarianRenderingPresets.ini`, `Docs/Rendering/InvestorRenderingPresets.md`, and a verifier that requires Default and Recommended to remain non-ray-traced while Cinematic is the only optional high-end ray-tracing profile.
- [x] Verify the non-ray-traced compatibility/default path still looks credible on common investor, tester, and remote-session hardware. Added a dedicated non-ray-traced default verifier that checks Default and Recommended disable `r.RayTracing`, `r.Lumen.HardwareRayTracing`, and `r.PathTracing`, keeps Cinematic as the only optional ray-tracing profile, and documents that packaged investor demos should launch on Default unless another profile is explicitly selected.
- [x] Add packaged-demo visual QA screenshots or short clips for startup credits, character selection, first spawn, terrain, vegetation, water, campfire, shelter, pause menu, and save/quit before each investor build is called ready. Added a full investor-demo visual QA evidence runbook, Windows helper, startup capture expansion, and verifier requiring Sunshine/Moonlight or equivalent real-GPU captures for startup credits, character selection, first spawn, terrain, vegetation, water, campfire, shelter, pause, and save/quit before a packaged build is called investor-ready.
- [ ] Add an investor-demo acceptance gate: no current build should be described as investor visual MVP if menus are confusing, character art is mannequin-only, terrain is flat/tan, foliage is absent or unreadable, or core objects still read as primitive debug shapes.
- [x] Add an investor-demo acceptance gate: no current build should be described as investor visual MVP if menus are confusing, character art is mannequin-only, terrain is flat/tan, foliage is absent or unreadable, or core objects still read as primitive debug shapes. Added an investor-demo acceptance gate document, updated demo status wording, and added verification that hard-fail conditions cover confusing menus, mannequin-only characters, flat/tan terrain, absent/unreadable foliage, unreadable water, primitive debug objects, non-ray-traced default credibility, and missing visual QA evidence.
## 0.1.P MVP Audio And Atmosphere