Add long-term family NPC intelligence roadmap

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2026-05-18 11:51:44 -07:00
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@@ -594,9 +594,36 @@ Future persistence design should address:
- tile package changes;
- player-owned structures;
- family/generation data;
- family and community NPC memory, relationships, teaching history, emotional
state, task state, and offline stewardship logs;
- economy and transaction records;
- settlement governance records.
## Family, Community NPC, And Offline Stewardship Intelligence
Long-term NPC and family behavior should be built as inspectable simulation
systems before relying on any generative AI layer.
Core rules:
- The server remains authoritative for NPC choices, movement, resource use,
combat, teaching, learning, economy effects, and offline character outcomes.
- Nearby characters can run fuller behavior/state-tree logic, while distant
settlement members use cheaper task simulation and ledger updates.
- Family and community characters need persistent needs, relationships,
memories, skills, roles, emotional state, task state, and contribution logs.
- Logged-off player characters may contribute locally from their last valid
home, claim, or assigned post, but should not explore, learn new skills,
complete major projects, accept strategic risk, or gain hidden progression.
- Core behavior must remain deterministic, debuggable, and functional without
model inference.
- Any AI model layer should be proprietary-first: local or self-hosted where
practical, privacy-safe, replaceable, and limited to optional dialogue
variation, event summarization, teaching flavor, memory compression, and
settlement reports unless explicitly promoted after review.
- External AI services must not receive private player history, unreleased world
state, economy data, or proprietary design context for core gameplay.
## Multiplayer Strategy
The MVP should prove at least two players on the same server.