Add MVP wildlife audio hooks
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@@ -318,6 +318,11 @@ controller or a Blueprint child.
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Weather sound requirements are tracked in `Docs/Audio/WeatherSounds.md`.
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Wildlife sounds are optional, spatialized hooks on `AAgrarianWildlifeBase`.
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Wildlife expose idle, flee/chase, death, and harvest sound slots. The server
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multicasts state-change and harvest cues so clients hear wildlife reactions from
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the authoritative AI state while the dedicated server remains silent.
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Player movement audio starts with native footstep placeholders on
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`AAgrarianGameCharacter`. The character owns a spatialized
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`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound
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