Add MVP wildlife audio hooks

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2026-05-19 12:33:01 -07:00
parent 6cad0682ff
commit f6e126aabb
5 changed files with 145 additions and 1 deletions
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@@ -318,6 +318,11 @@ controller or a Blueprint child.
Weather sound requirements are tracked in `Docs/Audio/WeatherSounds.md`.
Wildlife sounds are optional, spatialized hooks on `AAgrarianWildlifeBase`.
Wildlife expose idle, flee/chase, death, and harvest sound slots. The server
multicasts state-change and harvest cues so clients hear wildlife reactions from
the authoritative AI state while the dedicated server remains silent.
Player movement audio starts with native footstep placeholders on
`AAgrarianGameCharacter`. The character owns a spatialized
`FootstepAudioComponent` plus assignable walk, sprint, crouch, and prone sound