Add MVP wildlife audio hooks
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#!/usr/bin/env python3
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"""Verify MVP wildlife sound hooks are authoritative and spatialized."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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WILDLIFE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWildlifeBase.h"
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WILDLIFE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWildlifeBase.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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WILDLIFE_H: [
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"TObjectPtr<UAudioComponent> WildlifeAudioComponent;",
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"TObjectPtr<USoundBase> IdleWildlifeSound;",
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"TObjectPtr<USoundBase> FleeWildlifeSound;",
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"TObjectPtr<USoundBase> DeathWildlifeSound;",
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"TObjectPtr<USoundBase> HarvestWildlifeSound;",
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"UFUNCTION(NetMulticast, Unreliable)",
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"void MulticastPlayWildlifeStateSound(EAgrarianWildlifeState NewState);",
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"void MulticastPlayWildlifeHarvestSound();",
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"USoundBase* GetSoundForWildlifeState(EAgrarianWildlifeState State) const;",
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],
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WILDLIFE_CPP: [
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"#include \"Components/AudioComponent.h\"",
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"WildlifeAudioComponent = CreateDefaultSubobject<UAudioComponent>",
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"WildlifeAudioComponent->bAllowSpatialization = true",
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"MulticastPlayWildlifeStateSound(WildlifeState);",
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"AAgrarianWildlifeBase::MulticastPlayWildlifeStateSound_Implementation",
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"AAgrarianWildlifeBase::MulticastPlayWildlifeHarvestSound_Implementation",
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"MulticastPlayWildlifeHarvestSound();",
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"EAgrarianWildlifeState::Fleeing",
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"EAgrarianWildlifeState::Dead",
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],
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TDD: [
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"Wildlife sounds are optional, spatialized hooks",
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"idle, flee/chase, death, and harvest",
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"server\nmulticasts state-change and harvest cues",
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],
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ROADMAP: [
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"[x] Add wildlife sounds.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: wildlife sound hooks are authoritative and spatialized.")
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if __name__ == "__main__":
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main()
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