Add contextual learning prompt specs

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2026-05-19 15:37:22 -07:00
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@@ -208,3 +208,64 @@ Recovery from failure:
Experience gain rule: award experience for meaningful action plus context, apply
diminishing returns to rote repetition, and give recovery credit when a player
responds well to a mistake.
## First Contextual Learning Prompts
Contextual learning prompts should appear when the player is already interacting
with the relevant risk. They should be short, actionable, and easy to ignore
after the player understands the concept.
Fire safety:
- Trigger examples: placing or maintaining a campfire near dry brush, shelter,
wood piles, high wind, or long burn duration.
- Prompt intent: explain clearance, containment, maintenance, extinguishing, and
wildfire/structure risk.
- Example wording: "Clear space around open flame. Wind and dry fuel can spread
fire."
Potable water:
- Trigger examples: interacting with unknown water, drinking while sick, or
collecting water near contamination risk.
- Prompt intent: distinguish water access from safe drinking water.
- Example wording: "Water source found. Treating or boiling lowers sickness
risk."
Exposure:
- Trigger examples: nightfall, rain, wind, low body temperature, soaked state,
exhaustion, or leaving shelter/fire protection.
- Prompt intent: explain warmth, shelter, wind, rain, rest, and body temperature.
- Example wording: "Cold and wind drain warmth. Fire, shelter, dry clothes, and
rest reduce exposure."
Shelter placement:
- Trigger examples: placing shelter in drainage, exposed wind, steep slope, too
close to fire, or near unsafe terrain.
- Prompt intent: explain drainage, wind, fire distance, stability, and
weather-protection tradeoffs.
- Example wording: "Shelter works best on stable, drained ground away from open
flame."
Injury care:
- Trigger examples: bleeding, sprain, sickness, exhaustion, low health, or
continuing heavy work while injured.
- Prompt intent: explain stop-work decisions, rest, treatment, and worsening
risk.
- Example wording: "Treat bleeding and rest before heavy work. Exhaustion makes
mistakes more likely."
Resource identification:
- Trigger examples: first focus on wood, stone, fiber, edible plants, hide, or
water-related resources.
- Prompt intent: teach why the resource matters and what basic actions it
supports.
- Example wording: "Fiber is useful for binding, panels, and early shelter
parts."
Prompt rule: contextual prompts should explain the immediate risk or opportunity
without pausing the game or forcing a quiz.