Add contextual learning prompt specs
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@@ -208,3 +208,64 @@ Recovery from failure:
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Experience gain rule: award experience for meaningful action plus context, apply
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diminishing returns to rote repetition, and give recovery credit when a player
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responds well to a mistake.
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## First Contextual Learning Prompts
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Contextual learning prompts should appear when the player is already interacting
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with the relevant risk. They should be short, actionable, and easy to ignore
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after the player understands the concept.
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Fire safety:
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- Trigger examples: placing or maintaining a campfire near dry brush, shelter,
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wood piles, high wind, or long burn duration.
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- Prompt intent: explain clearance, containment, maintenance, extinguishing, and
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wildfire/structure risk.
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- Example wording: "Clear space around open flame. Wind and dry fuel can spread
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fire."
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Potable water:
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- Trigger examples: interacting with unknown water, drinking while sick, or
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collecting water near contamination risk.
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- Prompt intent: distinguish water access from safe drinking water.
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- Example wording: "Water source found. Treating or boiling lowers sickness
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risk."
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Exposure:
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- Trigger examples: nightfall, rain, wind, low body temperature, soaked state,
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exhaustion, or leaving shelter/fire protection.
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- Prompt intent: explain warmth, shelter, wind, rain, rest, and body temperature.
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- Example wording: "Cold and wind drain warmth. Fire, shelter, dry clothes, and
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rest reduce exposure."
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Shelter placement:
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- Trigger examples: placing shelter in drainage, exposed wind, steep slope, too
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close to fire, or near unsafe terrain.
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- Prompt intent: explain drainage, wind, fire distance, stability, and
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weather-protection tradeoffs.
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- Example wording: "Shelter works best on stable, drained ground away from open
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flame."
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Injury care:
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- Trigger examples: bleeding, sprain, sickness, exhaustion, low health, or
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continuing heavy work while injured.
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- Prompt intent: explain stop-work decisions, rest, treatment, and worsening
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risk.
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- Example wording: "Treat bleeding and rest before heavy work. Exhaustion makes
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mistakes more likely."
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Resource identification:
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- Trigger examples: first focus on wood, stone, fiber, edible plants, hide, or
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water-related resources.
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- Prompt intent: teach why the resource matters and what basic actions it
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supports.
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- Example wording: "Fiber is useful for binding, panels, and early shelter
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parts."
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Prompt rule: contextual prompts should explain the immediate risk or opportunity
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without pausing the game or forcing a quiz.
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