Add MVP ambient biome audio hook

This commit is contained in:
2026-05-19 12:01:24 -07:00
parent c37d8d930c
commit fb658baff0
5 changed files with 89 additions and 12 deletions
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#!/usr/bin/env python3
"""Verify the MVP ambient biome audio attachment point is wired."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
AUDIO_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.h"
AUDIO_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.cpp"
MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
AUDIO_H: [
"TObjectPtr<USoundBase> BiomeAmbientLoopSound;",
"float BiomeAmbientDayVolume",
"float BiomeAmbientNightVolume",
"TObjectPtr<UAudioComponent> AmbientAudio;",
],
AUDIO_CPP: [
"BiomeAmbientLoopSound",
"AmbientAudio->SetSound(BiomeAmbientLoopSound)",
"FMath::Max(AmbientDayVolume, BiomeAmbientDayVolume)",
"FMath::Max(AmbientNightVolume, BiomeAmbientNightVolume)",
],
MAP_SETUP: [
"AGR_DemoWeatherAudioController",
"unreal.AgrarianWeatherAudioController",
],
TDD: [
"coastal-scrub biome bed",
"`BiomeAmbientLoopSound`",
"separate day and\nnight volume targets",
],
ROADMAP: [
"[x] Add ambient biome audio.",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: ambient biome audio is wired through the placed weather audio controller.")
if __name__ == "__main__":
main()