Add MVP ambient biome audio hook
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#!/usr/bin/env python3
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"""Verify the MVP ambient biome audio attachment point is wired."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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AUDIO_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.h"
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AUDIO_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.cpp"
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MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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AUDIO_H: [
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"TObjectPtr<USoundBase> BiomeAmbientLoopSound;",
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"float BiomeAmbientDayVolume",
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"float BiomeAmbientNightVolume",
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"TObjectPtr<UAudioComponent> AmbientAudio;",
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],
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AUDIO_CPP: [
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"BiomeAmbientLoopSound",
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"AmbientAudio->SetSound(BiomeAmbientLoopSound)",
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"FMath::Max(AmbientDayVolume, BiomeAmbientDayVolume)",
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"FMath::Max(AmbientNightVolume, BiomeAmbientNightVolume)",
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],
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MAP_SETUP: [
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"AGR_DemoWeatherAudioController",
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"unreal.AgrarianWeatherAudioController",
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],
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TDD: [
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"coastal-scrub biome bed",
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"`BiomeAmbientLoopSound`",
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"separate day and\nnight volume targets",
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],
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ROADMAP: [
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"[x] Add ambient biome audio.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: ambient biome audio is wired through the placed weather audio controller.")
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if __name__ == "__main__":
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main()
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