Lock asset pipeline to free sources
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@@ -22,7 +22,8 @@ not look cartoonish, old-west, or exaggerated apocalypse junkyard.
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## Approved Sources
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- Fab free assets or assets explicitly owned for this project.
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- Fab free assets. Paid Fab assets are blocked unless Nathan explicitly approves
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the purchase in a later task.
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- Quixel/Megascans assets available under the current Epic/Unreal terms.
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- CC0/public-domain art libraries.
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- Assets created internally.
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@@ -31,6 +32,16 @@ not look cartoonish, old-west, or exaggerated apocalypse junkyard.
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Do not scrape random internet images or models. If an asset cannot be traced to
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a usable license, reject it.
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## Free-Only Lockdown
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The asset pipeline is currently free-only. Before download or import, verify
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that the asset page is marked free or that the asset is project-owned/internal.
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Record the cost in `Docs/Art/AssetLicenses.md` as `Free`, `$0`, `0`, or `N/A`.
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Do not click purchase, checkout, add payment, subscription, or paid-license
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flows. If an asset looks useful but is not free, record it as a candidate in
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notes outside the import flow and wait for explicit approval.
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## Staging Workflow
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1. Place downloaded/manual assets in:
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