Lock asset pipeline to free sources

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2026-05-21 22:21:16 +00:00
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@@ -22,7 +22,8 @@ not look cartoonish, old-west, or exaggerated apocalypse junkyard.
## Approved Sources
- Fab free assets or assets explicitly owned for this project.
- Fab free assets. Paid Fab assets are blocked unless Nathan explicitly approves
the purchase in a later task.
- Quixel/Megascans assets available under the current Epic/Unreal terms.
- CC0/public-domain art libraries.
- Assets created internally.
@@ -31,6 +32,16 @@ not look cartoonish, old-west, or exaggerated apocalypse junkyard.
Do not scrape random internet images or models. If an asset cannot be traced to
a usable license, reject it.
## Free-Only Lockdown
The asset pipeline is currently free-only. Before download or import, verify
that the asset page is marked free or that the asset is project-owned/internal.
Record the cost in `Docs/Art/AssetLicenses.md` as `Free`, `$0`, `0`, or `N/A`.
Do not click purchase, checkout, add payment, subscription, or paid-license
flows. If an asset looks useful but is not free, record it as a candidate in
notes outside the import flow and wait for explicit approval.
## Staging Workflow
1. Place downloaded/manual assets in: