Lock asset pipeline to free sources
This commit is contained in:
@@ -5,8 +5,8 @@ before it is used in a playable map, packaged demo, screenshot, or trailer.
|
||||
|
||||
Allowed default sources:
|
||||
|
||||
- Fab assets explicitly marked free or otherwise purchased/owned for this
|
||||
project.
|
||||
- Fab assets explicitly marked free. Paid Fab assets are blocked unless Nathan
|
||||
explicitly approves a purchase in a later task.
|
||||
- Quixel/Megascans assets available under the current Epic/Unreal terms for
|
||||
this project.
|
||||
- CC0 or public-domain assets.
|
||||
@@ -30,6 +30,16 @@ Expected subfolders:
|
||||
- `Processed`: assets imported, optimized, renamed, and verified.
|
||||
- `Rejected`: assets that should not be used.
|
||||
|
||||
## Free-Only Acquisition Gate
|
||||
|
||||
Until Nathan explicitly approves a paid purchase, every third-party asset must
|
||||
have `Cost` recorded as `Free`, `$0`, `0`, or `N/A` for project-owned/internal
|
||||
assets. Do not use "purchased", "paid", a dollar amount above zero, or blank
|
||||
cost values in the register.
|
||||
|
||||
Any asset with uncertain cost, marketplace bundle requirements, subscription
|
||||
requirements, or unclear entitlement belongs in `Rejected` until reviewed.
|
||||
|
||||
## Naming Policy
|
||||
|
||||
Use project-readable names before import:
|
||||
|
||||
Reference in New Issue
Block a user