Queue Ground Zero assets and biome resource plan
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#!/usr/bin/env python3
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"""Verify the Ground Zero visual asset acquisition queue stays actionable."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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QUEUE = ROOT / "Docs" / "Art" / "GroundZeroAssetAcquisitionQueue.md"
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BIOME_PLAN = ROOT / "Docs" / "World" / "BiomeAndNaturalResourceGenerationPlan.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED_QUEUE = [
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"Free Shrubs Pack (Ultra Realistic Wind)",
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"Mediterranean Vegetation: Plant Pack I",
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"temperate Vegetation: optimized Grass Library",
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"Soul: Cave",
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"Modular Rural House & Pine Forest Environment",
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"/home/nathan/AssetStaging/Agrarian/Incoming",
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"verify_asset_license_free_only.py",
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"persistent world-resource record",
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]
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REQUIRED_BIOME_PLAN = [
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"weighted macro/regional/local biome blends",
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"Persistent Natural Resources",
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"removed/depleted timestamp",
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"Player-removed trees and shrubs stay removed",
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"realistic seasonal timelines",
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"asset sets by biome weight",
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]
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REQUIRED_ROADMAP = [
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"Ground Zero asset acquisition queue",
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"Tile Biome And Natural Resource Foundation",
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"persistent removable natural resource records",
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]
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def require_snippets(path: Path, snippets: list[str]) -> list[str]:
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if not path.exists():
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return [f"missing file: {path.relative_to(ROOT)}"]
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text = path.read_text(encoding="utf-8")
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return [
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f"{path.relative_to(ROOT)} missing {snippet!r}"
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for snippet in snippets
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if snippet not in text
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]
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def main() -> None:
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failures: list[str] = []
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failures.extend(require_snippets(QUEUE, REQUIRED_QUEUE))
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failures.extend(require_snippets(BIOME_PLAN, REQUIRED_BIOME_PLAN))
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failures.extend(require_snippets(ROADMAP, REQUIRED_ROADMAP))
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if failures:
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raise SystemExit("\n".join(failures))
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print("Ground Zero asset queue and biome/resource plan verification complete.")
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if __name__ == "__main__":
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main()
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