Document world time persistence
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@@ -755,7 +755,9 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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persist stable `ResourceNodeId`, remaining harvest count, and MVP respawn
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flag through `FAgrarianSavedResourceNode`, then restore depletion to matching
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map-authored nodes on load.
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- [ ] Save world time.
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- [x] Save world time. World saves persist `UAgrarianSaveGame::WorldHours`
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from `AAgrarianGameState::WorldHours` and restore it on server authority
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during world load.
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- [ ] Save weather seed/state.
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- [ ] Save containers.
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- [ ] Add server-side save interval.
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