Document world time persistence

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2026-05-18 19:22:27 -07:00
parent 66f523b3be
commit fdc919c35f
3 changed files with 50 additions and 1 deletions
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@@ -755,7 +755,9 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
persist stable `ResourceNodeId`, remaining harvest count, and MVP respawn
flag through `FAgrarianSavedResourceNode`, then restore depletion to matching
map-authored nodes on load.
- [ ] Save world time.
- [x] Save world time. World saves persist `UAgrarianSaveGame::WorldHours`
from `AAgrarianGameState::WorldHours` and restore it on server authority
during world load.
- [ ] Save weather seed/state.
- [ ] Save containers.
- [ ] Add server-side save interval.