Document world time persistence
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@@ -429,6 +429,10 @@ from `UAgrarianInventoryComponent::Items`, and restored through
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values and broadcasts inventory changes so HUD/debug listeners see loaded item
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state.
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World time is stored in `UAgrarianSaveGame::WorldHours`. The persistence
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subsystem captures it from `AAgrarianGameState::WorldHours` during world save
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and restores it only on authority during world load.
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## Testing Gates
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Minimum persistence smoke test:
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