# Unreal Template Variant Decision Version `0.01` decision: remove unused Unreal starter variants from the long-term Agrarian project. ## Decision Agrarian should not keep the unused starter gameplay variants as normal project surface area. Removed: - `Variant_Combat` - `Variant_Platforming` - `Variant_SideScrolling` - Their maps, external actors, external objects, input assets, UI assets, VFX, and prototype content. Keep temporarily: - `ThirdPerson` compatibility assets only while references are audited. The active player, controller, and game mode Blueprint paths now live under `/Game/Agrarian/Blueprints/Characters`. - Source `LevelPrototyping` meshes may remain only as copy sources for repeatable setup scripts. Active setup outputs now use Agrarian-native placeholder mesh assets under `/Game/Agrarian/Environment/PlaceholderMeshes`. - Shared mannequin/animation content only where current Agrarian assets still reference it. ## Why The extra starter variants increase compile time, plugin dependencies, content noise, and risk during packaging. They also make the project look like a generic Unreal template instead of an Agrarian-specific survival game. The removed compiled variant source pulled in `StateTree` and `GameplayStateTree` through Combat and SideScrolling template AI code. After the variant source/content cleanup, those plugin dependencies were removed from the baseline. ## Cleanup Rules Cleanup performed: 1. Removed unused variant C++ folders and include paths. 2. Removed matching content folders and external actor/object data. 3. Removed `StateTreeModule` and `GameplayStateTreeModule`. 4. Disabled `StateTree` and `GameplayStateTree` in `AgrarianGame.uproject`. 5. Replaced the current `ThirdPerson` player/game mode paths with Agrarian-owned player, controller, and game mode Blueprint assets. 6. Replaced the active `LevelPrototyping` cube/cylinder placeholder dependencies with Agrarian-native placeholder mesh assets. ## Current State Decision and cleanup are complete for the unused starter variants. Remaining starter/prototype dependencies are intentionally narrow and no longer block version `0.01` project-structure completion: - `ThirdPerson` active player/game mode paths have been replaced. Remaining ThirdPerson compatibility assets should be deleted only after redirector and editor reference checks confirm they are unused. - Active setup scripts, prototype Blueprints, and the Ground Zero map now use Agrarian-native placeholder mesh assets. `LevelPrototyping` can be removed after later reference audits confirm no editor-only copy-source path is still needed.