import unreal def load(path): asset = unreal.EditorAssetLibrary.load_asset(path) if not asset: raise RuntimeError(f"Could not load {path}") return asset def main(): game_mode_bp = load("/Game/Agrarian/Blueprints/Characters/BP_AgrarianGameMode") game_mode_cdo = unreal.get_default_object(game_mode_bp.generated_class()) hud_class = unreal.load_class(None, "/Script/AgrarianGame.AgrarianDebugHUD") if not hud_class: raise RuntimeError("Could not load /Script/AgrarianGame.AgrarianDebugHUD") game_mode_cdo.set_editor_property("hud_class", hud_class) unreal.EditorAssetLibrary.save_loaded_asset(game_mode_bp) unreal.log("Agrarian interaction prompt setup complete.") main()