@echo off setlocal set "PROJECT_DIR=%~dp0.." set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject" set "LOG_DIR=%PROJECT_DIR%\Saved\BuildLogs" set "LOG_FILE=%LOG_DIR%\BuildEditor-Windows.log" set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7" set "BUILD_BAT=%UE_ROOT%\Engine\Build\BatchFiles\Build.bat" if not exist "%LOG_DIR%" mkdir "%LOG_DIR%" if not exist "%BUILD_BAT%" ( echo Unreal Engine 5.7 was not found at: echo %UE_ROOT% echo. echo Edit UE_ROOT in this script if your engine is installed somewhere else. if not defined AGRARIAN_NO_PAUSE pause exit /b 1 ) echo Building AgrarianGameEditor with UnrealBuildTool... echo Log: %LOG_FILE% call "%BUILD_BAT%" AgrarianGameEditor Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 -NoUBA > "%LOG_FILE%" 2>&1 set "BUILD_EXIT_CODE=%ERRORLEVEL%" type "%LOG_FILE%" if not "%BUILD_EXIT_CODE%"=="0" ( echo. echo Build failed with exit code %BUILD_EXIT_CODE%. echo Log file: %LOG_FILE% echo. if not defined AGRARIAN_NO_PAUSE pause exit /b %BUILD_EXIT_CODE% ) echo. echo Build completed successfully. echo Log file: %LOG_FILE% echo. if not defined AGRARIAN_NO_PAUSE pause exit /b 0