@echo off setlocal set "PROJECT_DIR=%~dp0.." set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject" set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7" set "EDITOR_CMD=%UE_ROOT%\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" if "%~1"=="" ( echo Usage: %~nx0 ScriptRelativeOrAbsolutePath exit /b 2 ) set "PYTHON_SCRIPT=%~f1" if not exist "%PYTHON_SCRIPT%" set "PYTHON_SCRIPT=%PROJECT_DIR%\%~1" if not exist "%EDITOR_CMD%" ( echo UnrealEditor-Cmd.exe was not found at: echo %EDITOR_CMD% exit /b 1 ) if not exist "%PROJECT_FILE%" ( echo Project file was not found at: echo %PROJECT_FILE% exit /b 1 ) if not exist "%PYTHON_SCRIPT%" ( echo Python script was not found at: echo %PYTHON_SCRIPT% exit /b 1 ) call "%EDITOR_CMD%" "%PROJECT_FILE%" -ExecutePythonScript="%PYTHON_SCRIPT%" -unattended -nop4 -nosplash -NullRHI -stdout -FullStdOutLogOutput -log="%PROJECT_DIR%\Saved\Logs\CodexPython.log" exit /b %ERRORLEVEL%