// Copyright Pacificao. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "AgrarianPersistentStateProvider.generated.h" class UAgrarianPersistentActorComponent; UINTERFACE(BlueprintType) class UAgrarianPersistentStateProvider : public UInterface { GENERATED_BODY() }; class IAgrarianPersistentStateProvider { GENERATED_BODY() public: UFUNCTION(BlueprintNativeEvent, Category = "Agrarian|Persistence") void CapturePersistentState(UAgrarianPersistentActorComponent* PersistentComponent) const; UFUNCTION(BlueprintNativeEvent, Category = "Agrarian|Persistence") void ApplyPersistentState(UAgrarianPersistentActorComponent* PersistentComponent); };