from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.h": [ "bool bLoadWorldOnServerStart = true;", "void RegisterPersistentActorClasses(UAgrarianPersistenceSubsystem* Persistence) const;", "void LoadWorldOnServerStart();", ], ROOT / "Source" / "AgrarianGame" / "AgrarianGameGameMode.cpp": [ "LoadWorldOnServerStart();", "Persistence->RegisterWorldActorClass(TEXT(\"primitive_shelter\"), AAgrarianShelterActor::StaticClass());", "Persistence->RegisterWorldActorClass(TEXT(\"campfire\"), AAgrarianCampfire::StaticClass());", "Persistence->DoesSaveExist()", "Persistence->LoadCurrentWorld(RestoredPlayerCount, RestoredActorCount, bClearExistingActors);", "constexpr bool bClearExistingActors = false;", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`bLoadWorldOnServerStart`", "`DoesSaveExist`", "`LoadCurrentWorld` without clearing existing map", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Add load-on-server-start.", "`bLoadWorldOnServerStart`", "authoritative `BeginPlay`", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("Load-on-server-start verification failed: " + "; ".join(missing)) print("PASS: authoritative server startup load is wired to current world persistence.") if __name__ == "__main__": main()