# Fire Risk QA Coverage This gate covers the MVP campfire/open-flame risk model introduced in `0.1.P`. It is intentionally systems-focused: the current visuals may still be placeholder-level, but the server state must behave predictably before investor or multiplayer testing calls fire risk complete. ## Required Scenarios - Safe campfire: - light a campfire away from grass, shrubs, trees, primitive shelter pieces, wood piles, and fiber piles. - maintain or contain it. - verify `FireRiskScore`, vegetation ignition risk, structure ignition risk, and spread radius stay low or return to zero. - Unsafe campfire: - light a campfire near dry grass, shrubs, trees, wood, fiber, or shelter pieces. - leave it unmaintained with enough fuel. - verify `FireRiskScore` rises and feeds ignition checks. - Vegetation spread: - place a lit fire inside `VegetationIgnitionCheckRadius` of grass/shrub/tree fuel. - verify grass/brush and forest ignition risk accumulates from nearby fuel, burn duration, wind/weather, and current fire risk. - verify active grass/forest fire intensities and spread radius grow only on the server after ignition flags are set. - Shelter ignition: - place a lit fire too close to a primitive shelter or wood/fiber resource node. - verify `StructureIgnitionRiskScore` accumulates unless the fire is contained. - verify structure fire intensity contributes to active spread radius after ignition. - Suppression: - apply water, dirt/sand, firebreak, and tool suppression hooks. - verify suppression pressure rises, fire risks fall, active fire intensities fall, spread radius shrinks, and water/rain drains fuel. - Save/load recovery: - save while grass, forest, or structure fire state is active or partially suppressed. - load the world and verify ignition flags, risk scores, intensities, spread radius, suppression pressure, fuel, maintenance, and cooking state are restored together. ## Minimum Script Gate Run these local checks before packaging: ```bash python3 Scripts/verify_unattended_fire_risk.py python3 Scripts/verify_vegetation_ignition_checks.py python3 Scripts/verify_structure_ignition_risk.py python3 Scripts/verify_fire_spread_rules.py python3 Scripts/verify_fire_maintenance_gameplay.py python3 Scripts/verify_fire_suppression_hooks.py python3 Scripts/verify_fire_persistence_state.py python3 Scripts/verify_fire_risk_qa_coverage.py ``` The manual scenarios should be promoted into Unreal automation once dedicated test fixtures exist for spawning controlled campfires, foliage fuel, shelters, weather/wind inputs, and persistence round trips.