from pathlib import Path ROOT = Path(__file__).resolve().parents[1] REQUIRED = { ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [ "class UParticleSystemComponent;", "TObjectPtr SmokeEffect;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [ "#include \"Particles/ParticleSystemComponent.h\"", "SmokeEffect = CreateDefaultSubobject(TEXT(\"SmokeEffect\"));", "SmokeEffect->bAutoActivate = false;", "SmokeEffect->SetVisibility(false);", "SmokeEffect->SetVisibility(bLit);", "SmokeEffect->ActivateSystem();", "SmokeEffect->DeactivateSystem();", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "- [x] Add smoke/visual effect placeholder.", ], ROOT / "Docs" / "TechnicalDesignDocument.md": [ "assetless `SmokeEffect` particle-system component", ], } def main(): missing = [] for path, snippets in REQUIRED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}") if missing: raise SystemExit("Campfire smoke placeholder verification failed:\n" + "\n".join(missing)) print("PASS: campfire smoke placeholder is implemented and documented.") if __name__ == "__main__": main()