// Copyright Pacificao. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "AgrarianTypes.h" #include "AgrarianRecipeDataAsset.generated.h" UCLASS(BlueprintType) class UAgrarianRecipeDataAsset : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Agrarian|Crafting") FAgrarianRecipe Recipe; UFUNCTION(BlueprintCallable, Category = "Agrarian|Crafting") FName GetRecipeId() const; };