from pathlib import Path ROOT = Path(__file__).resolve().parents[1] REQUIRED = { ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [ "bool bCookingPlaceholderEnabled = true;", "float CookingSecondsRequired = 30.0f;", "float CookingProgressSeconds = 0.0f;", "bool CanCook() const;", "float GetCookingProgressRatio() const;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [ "DOREPLIFETIME(AAgrarianCampfire, bCookingPlaceholderEnabled);", "DOREPLIFETIME(AAgrarianCampfire, CookingSecondsRequired);", "DOREPLIFETIME(AAgrarianCampfire, CookingProgressSeconds);", "CookingProgressSeconds = FMath::Min(CookingSecondsRequired, CookingProgressSeconds + DeltaSeconds);", "bool AAgrarianCampfire::CanCook() const", "float AAgrarianCampfire::GetCookingProgressRatio() const", ], ROOT / "Scripts" / "setup_playable_blueprints.py": [ "def set_default_property(cdo, property_name, value):", "property_names.append(f\"b_{property_name}\")", "property_names.append(\"b\" + \"\".join(part.capitalize() for part in property_name.split(\"_\")))", ], ROOT / "Scripts" / "verify_playable_blueprints.py": [ "def get_property(cdo, property_name, expected_value):", "property_names.append(f\"b_{property_name}\")", "property_names.append(\"b\" + \"\".join(part.capitalize() for part in property_name.split(\"_\")))", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "- [x] Add cooking placeholder if needed.", ], ROOT / "Docs" / "TechnicalDesignDocument.md": [ "minimal replicated cooking placeholder", ], } def main(): missing = [] for path, snippets in REQUIRED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}") if missing: raise SystemExit("Campfire cooking placeholder verification failed:\n" + "\n".join(missing)) print("PASS: campfire cooking placeholder is implemented and documented.") if __name__ == "__main__": main()