# Unreal binary assets should use Git LFS when this project is put in Git. *.uasset filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text *.ubulk filter=lfs diff=lfs merge=lfs -text *.uexp filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text *.tga filter=lfs diff=lfs merge=lfs -text *.fbx filter=lfs diff=lfs merge=lfs -text *.blend filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text # Text files *.cpp text eol=lf *.h text eol=lf *.cs text eol=lf *.ini text eol=lf *.uproject text eol=lf *.md text eol=lf