from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [ "EAgrarianWeatherType Weather = EAgrarianWeatherType::Clear;", "FAgrarianMappedWeatherInputs WeatherInputs;", "FAgrarianWeatherDebugSnapshot WeatherDebug;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [ "SaveGame->Weather = GameState->Weather;", "SaveGame->WeatherInputs = GameState->ActiveWeatherInputs;", "SaveGame->WeatherDebug = GameState->GetWeatherDebugSnapshot();", "if (SaveGame->WeatherInputs.bHasProviderData)", "GameState->ApplyMappedWeatherInputs(SaveGame->WeatherInputs);", "GameState->SetWeather(SaveGame->Weather);", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`UAgrarianSaveGame::Weather`", "`WeatherInputs` and `WeatherDebug` snapshots", "reapplies the mapped weather inputs", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Save weather seed/state.", "`UAgrarianSaveGame::Weather`", "provider `WeatherInputs`, and `WeatherDebug`", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("Weather state persistence verification failed: " + "; ".join(missing)) print("PASS: weather state persists with provider inputs and enum fallback.") if __name__ == "__main__": main()