# Packaged Client GPU Startup Visual Test This test validates the packaged Windows investor demo through the real GPU desktop path. Do not use QEMU guest-agent screenshots for this gate; they are useful for administration but cannot prove that the interactive rendered desktop is visible, focused, or readable. ## Purpose Run this before calling an investor package visually ready. The test is meant to catch the problems that headless automation misses: black screens, unfocused menus, mouse capture problems, startup credits appearing under gameplay, missing foliage or terrain visuals, and pause/save/quit menu confusion. ## Required Path - Windows build VM with the packaged demo in `Builds\WindowsDevelopment`. - Sunshine running on the Windows build VM. - Moonlight connected to the Windows build VM desktop from a real viewing client. - The packaged demo launched from the investor launcher, preferably `Start Agrarian Demo - DX12.cmd`; use the compatibility launcher only when validating fallback rendering. ## Capture Set Save screenshots or a short clip under: `Saved\VisualQA\GpuStartup\\` Required evidence: - `01-startup-credits` - cinematic credits are full-screen and no gameplay interaction appears active underneath. - `02-character-selection` - the UMG character selection segment is readable, clickable, and focused. - `03-server-join` - the server/join segment is readable and separate from the character segment. - `04-loading` - the loading segment is readable and does not show accidental gameplay input. - `05-first-spawn` - first playable view after closing the frontend. - `06-pause-menu` - Escape opens the pause menu, mouse cursor is visible, and gameplay is blocked. - `07-save-quit` - Save & Quit shows the saving segment before closing. - `08-terrain` - Ground Zero terrain reads as shaped coastal terrain, not a flat tan placeholder. - `09-vegetation` - grasses, shrubs, bushes, and trees are visible without hiding interaction targets. - `10-water` - the freshwater source reads as collectable water with bank/edge dressing. - `11-campfire` - the campfire reads as a campfire object, not a primitive debug shape. - `12-shelter` - the primitive shelter reads as a shelter object, not primitive debug blocks. Create `visual-startup-check.txt` in the capture folder with: - package path; - launcher used; - capture method, normally Sunshine plus Moonlight; - tester name; - pass/fail result; - notes on visible defects. ## Windows Helper Run this from the Windows project checkout before the capture session: ```bat Scripts\RunWindowsGpuStartupVisualCheck.bat --check-tools ``` To print the full capture checklist: ```bat Scripts\RunWindowsGpuStartupVisualCheck.bat ``` This helper intentionally does not accept QEMU guest-agent screenshot evidence. It verifies the packaged demo path and Sunshine service, then tells the tester what real-GPU startup captures to collect.