from pathlib import Path ROOT = Path(__file__).resolve().parents[1] def require(path: Path, snippet: str) -> None: text = path.read_text(encoding="utf-8") if snippet not in text: raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}") def main() -> None: types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h" survival_h = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h" survival_cpp = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp" hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp" controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp" roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" require(types, "bool bIsDead = false;") require(types, "FName LastDeathReason = NAME_None;") require(survival_h, "bool IsDead() const;") require(survival_h, "void MarkDead(FName Reason);") require(survival_h, "void Revive(float HealthAmount = 100.0f);") require(survival_h, "void UpdateDeathState();") require(survival_cpp, "return !Survival.bIsDead && Survival.Health > 0.0f;") require(survival_cpp, "bool UAgrarianSurvivalComponent::IsDead() const") require(survival_cpp, "void UAgrarianSurvivalComponent::MarkDead") require(survival_cpp, "void UAgrarianSurvivalComponent::Revive") require(survival_cpp, "void UAgrarianSurvivalComponent::UpdateDeathState") require(survival_cpp, "Survival.LastDeathReason = FName(TEXT(\"health_depleted\"));") require(controller, "Survival.bIsDead ? TEXT(\"DEAD\") : TEXT(\"ALIVE\")") require(controller, "SurvivalComponent->Revive(100.0f);") require(hud, "State DEAD") require(hud, "State: %s") require(roadmap, "[x] Add death state.") print("PASS: death state is present.") if __name__ == "__main__": main()