# MVP Weather Sounds Weather sounds are owned by `AAgrarianWeatherAudioController`, which is placed in the Ground Zero demo map as `AGR_DemoWeatherAudioController`. The controller exposes these sound slots: - `RainLoopSound` - `WindLoopSound` - `StormLoopSound` - `ClearAmbientSound` - `BiomeAmbientLoopSound` The MVP weather audio path is intentionally asset-agnostic. The packaged build remains silent until placeholder or final loops are assigned, but the runtime logic already follows server-replicated weather state, provider wind speed, and day/night state. Rain, wind, and storm volumes fade independently so weather can move from clear coastal ambience to rain, cold wind, or storm without changing gameplay code. Final assets should remain grounded and local to Ground Zero: coastal wind, distant surf, light rain on brush, heavier storm gusts, and subtle night/day texture. Weather audio must support the non-ray-traced default investor build and headless multiplayer server builds by keeping actual playback client-side.