@echo off setlocal set "PROJECT_DIR=%~dp0.." set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject" set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7" set "RUN_UAT=%UE_ROOT%\Engine\Build\BatchFiles\RunUAT.bat" set "ARCHIVE_DIR=%PROJECT_DIR%\Builds\LinuxGameDevelopment" set "LOG_DIR=%PROJECT_DIR%\Saved\BuildLogs" set "LOG_FILE=%LOG_DIR%\PackageLinuxGameServerFallback.log" set "TARGET_MAP=/Game/Agrarian/Maps/L_GroundZeroTerrain_Test" set "DEFAULT_LINUX_MULTIARCH_ROOT=C:\UnrealToolchains\v26_clang-20.1.8-rockylinux8" if not exist "%LOG_DIR%" mkdir "%LOG_DIR%" if not exist "%ARCHIVE_DIR%" mkdir "%ARCHIVE_DIR%" if "%LINUX_MULTIARCH_ROOT%"=="" ( if exist "%DEFAULT_LINUX_MULTIARCH_ROOT%\x86_64-unknown-linux-gnu\bin\clang++.exe" ( set "LINUX_MULTIARCH_ROOT=%DEFAULT_LINUX_MULTIARCH_ROOT%" ) ) if not exist "%RUN_UAT%" ( echo Unreal Engine 5.7 RunUAT was not found at: echo %RUN_UAT% exit /b 1 ) if not exist "%PROJECT_FILE%" ( echo Project file was not found at: echo %PROJECT_FILE% exit /b 1 ) if "%LINUX_MULTIARCH_ROOT%"=="" ( echo LINUX_MULTIARCH_ROOT is not set and the default toolchain was not found: echo %DEFAULT_LINUX_MULTIARCH_ROOT% exit /b 1 ) echo Packaging Agrarian Linux game-server fallback... echo Archive: %ARCHIVE_DIR% echo Log: %LOG_FILE% echo LINUX_MULTIARCH_ROOT=%LINUX_MULTIARCH_ROOT% echo. call "%RUN_UAT%" BuildCookRun ^ -project="%PROJECT_FILE%" ^ -noP4 ^ -platform=Linux ^ -clientconfig=Development ^ -build ^ -cook ^ -stage ^ -pak ^ -archive ^ -archivedirectory="%ARCHIVE_DIR%" ^ -map=%TARGET_MAP% ^ -utf8output ^ -NoUBA > "%LOG_FILE%" 2>&1 set "PACKAGE_EXIT_CODE=%ERRORLEVEL%" type "%LOG_FILE%" if not "%PACKAGE_EXIT_CODE%"=="0" ( echo. echo Linux game-server fallback package failed with exit code %PACKAGE_EXIT_CODE%. echo Log file: %LOG_FILE% exit /b %PACKAGE_EXIT_CODE% ) echo. echo Linux game-server fallback package completed successfully. echo Archive: %ARCHIVE_DIR% echo. exit /b 0