from pathlib import Path ROOT = Path(__file__).resolve().parents[1] def require(path: Path, snippet: str) -> None: text = path.read_text(encoding="utf-8") if snippet not in text: raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}") def main() -> None: types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h" header = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h" source = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp" hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp" controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp" roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" require(types, "float BleedingSeverity = 0.0f;") require(header, "float BleedingDamagePerMinute = 2.0f;") require(header, "float BleedingExhaustionPerSecond = 0.04f;") require(header, "void AddBleeding(float Severity);") require(header, "void ReduceBleeding(float Amount);") require(source, "Survival.Health -= BleedingDamagePerMinute * BleedingRatio * Minutes;") require(source, "Survival.Exhaustion += BleedingExhaustionPerSecond * BleedingRatio * DeltaTime;") require(source, "Survival.BleedingSeverity += PositiveSeverity * 0.35f;") require(source, "void UAgrarianSurvivalComponent::AddBleeding") require(source, "void UAgrarianSurvivalComponent::ReduceBleeding") require(source, "Survival.BleedingSeverity = FMath::Clamp(Survival.BleedingSeverity, 0.0f, 100.0f);") require(hud, "Bleeding") require(hud, "Bleed:") require(controller, "Bleeding %.1f") require(roadmap, "[x] Add bleeding placeholder.") print("PASS: bleeding placeholder is present.") if __name__ == "__main__": main()