from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h": [ "struct FAgrarianSurvivalSnapshot", "float Health = 100.0f;", "float Stamina = 100.0f;", "float Exhaustion = 0.0f;", "float Hunger = 100.0f;", "float Thirst = 100.0f;", "float BodyTemperature = 37.0f;", "float InjurySeverity = 0.0f;", "float BleedingSeverity = 0.0f;", "float SprainSeverity = 0.0f;", "float SicknessSeverity = 0.0f;", "bool bIsDead = false;", "FName LastDeathReason = NAME_None;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [ "FAgrarianSurvivalSnapshot Survival;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [ "SavedPlayer.Survival = SurvivalComponent->Survival;", "SurvivalComponent->ApplySavedState(SavedPlayer->Survival, SavedPlayer->CareHistory);", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`FAgrarianSavedPlayer::Survival`", "The MVP stat save includes health", "bleeding, sprain, sickness, death state, and death reason", "`UAgrarianSurvivalComponent::ApplySavedState`", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Save player stats.", "`FAgrarianSavedPlayer::Survival`", "state, and death reason", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("Player stats persistence verification failed: " + "; ".join(missing)) print("PASS: player stats persist through the saved survival snapshot.") if __name__ == "__main__": main()