@echo off setlocal set "PROJECT_DIR=%~dp0.." set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject" set "UE_ROOT=C:\Program Files\Epic Games\UE_5.7" set "RUN_UAT=%UE_ROOT%\Engine\Build\BatchFiles\RunUAT.bat" set "BUILD_BAT=%UE_ROOT%\Engine\Build\BatchFiles\Build.bat" set "ARCHIVE_DIR=%PROJECT_DIR%\Builds\WindowsDevelopment" set "LOG_DIR=%PROJECT_DIR%\Saved\BuildLogs" set "LOG_FILE=%LOG_DIR%\PackageWindowsDevelopment.log" set "BUILD_LOG_FILE=%LOG_DIR%\PackageWindowsBuild.log" if not exist "%LOG_DIR%" mkdir "%LOG_DIR%" if not exist "%ARCHIVE_DIR%" mkdir "%ARCHIVE_DIR%" if not exist "%RUN_UAT%" ( echo Unreal Engine 5.7 RunUAT was not found at: echo %RUN_UAT% exit /b 1 ) if not exist "%BUILD_BAT%" ( echo Unreal Engine 5.7 Build.bat was not found at: echo %BUILD_BAT% exit /b 1 ) if not exist "%PROJECT_FILE%" ( echo Project file was not found at: echo %PROJECT_FILE% exit /b 1 ) echo Packaging Agrarian Windows Development build... echo Archive: %ARCHIVE_DIR% echo Log: %LOG_FILE% echo Building packaged targets without Unreal Build Accelerator... ( call "%BUILD_BAT%" AgrarianGameEditor Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 -NoUBA call "%BUILD_BAT%" AgrarianGame Win64 Development -Project="%PROJECT_FILE%" -WaitMutex -architecture=x64 -NoUBA ) > "%BUILD_LOG_FILE%" 2>&1 set "BUILD_EXIT_CODE=%ERRORLEVEL%" type "%BUILD_LOG_FILE%" if not "%BUILD_EXIT_CODE%"=="0" ( echo. echo Target build failed with exit code %BUILD_EXIT_CODE%. echo Log file: %BUILD_LOG_FILE% exit /b %BUILD_EXIT_CODE% ) call "%RUN_UAT%" BuildCookRun ^ -project="%PROJECT_FILE%" ^ -noP4 ^ -platform=Win64 ^ -clientconfig=Development ^ -skipbuild ^ -cook ^ -stage ^ -pak ^ -archive ^ -archivedirectory="%ARCHIVE_DIR%" ^ -map=/Game/Agrarian/Maps/L_GroundZeroTerrain_Test+/Game/ThirdPerson/Lvl_ThirdPerson ^ -prereqs ^ -utf8output ^ -NoUBA > "%LOG_FILE%" 2>&1 set "PACKAGE_EXIT_CODE=%ERRORLEVEL%" type "%LOG_FILE%" if not "%PACKAGE_EXIT_CODE%"=="0" ( echo. echo Package failed with exit code %PACKAGE_EXIT_CODE%. echo Log file: %LOG_FILE% exit /b %PACKAGE_EXIT_CODE% ) call "%PROJECT_DIR%\Scripts\InstallWindowsDemoLaunchers.bat" "%ARCHIVE_DIR%" set "LAUNCHER_EXIT_CODE=%ERRORLEVEL%" if not "%LAUNCHER_EXIT_CODE%"=="0" ( echo. echo Launcher install failed with exit code %LAUNCHER_EXIT_CODE%. exit /b %LAUNCHER_EXIT_CODE% ) echo. echo Package completed successfully. echo Archive: %ARCHIVE_DIR% echo. exit /b 0