// Copyright Pacificao. All Rights Reserved. #include "AgrarianDebugHUD.h" #include "AgrarianGameCharacter.h" #include "AgrarianInventoryComponent.h" #include "AgrarianSurvivalComponent.h" #include "Engine/Canvas.h" void AAgrarianDebugHUD::DrawHUD() { Super::DrawHUD(); if (!Canvas) { return; } const AAgrarianGameCharacter* AgrarianCharacter = Cast(GetOwningPawn()); if (!AgrarianCharacter) { return; } DrawInteractionPrompt(AgrarianCharacter); if (bShowDebugHUD) { float Y = 32.0f; constexpr float X = 32.0f; DrawLine(TEXT("AGRARIAN DEV HUD"), X, Y, FColor(160, 220, 140)); DrawSurvival(AgrarianCharacter->GetSurvivalComponent(), X, Y); DrawInventory(AgrarianCharacter->GetInventoryComponent(), X, Y); } } void AAgrarianDebugHUD::DrawInteractionPrompt(const AAgrarianGameCharacter* AgrarianCharacter) { if (!bShowInteractionPrompt || !AgrarianCharacter || !AgrarianCharacter->HasInteractionPrompt() || !Canvas) { return; } const FString Prompt = FString::Printf(TEXT("[E] %s"), *AgrarianCharacter->GetInteractionPromptText().ToString()); float TextWidth = 0.0f; float TextHeight = 0.0f; GetTextSize(Prompt, TextWidth, TextHeight, nullptr, PromptTextScale); const float X = (Canvas->ClipX - TextWidth) * 0.5f; const float Y = Canvas->ClipY * 0.62f; DrawText(Prompt, FColor(245, 245, 225), X, Y, nullptr, PromptTextScale, true); } void AAgrarianDebugHUD::DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y) { if (!SurvivalComponent) { DrawLine(TEXT("Survival: unavailable"), X, Y, FColor::Red); return; } const FAgrarianSurvivalSnapshot& Survival = SurvivalComponent->Survival; DrawLine(FString::Printf(TEXT("Health: %.0f"), Survival.Health), X, Y); DrawLine(FString::Printf(TEXT("Stamina: %.0f"), Survival.Stamina), X, Y); DrawLine(FString::Printf(TEXT("Hunger: %.0f"), Survival.Hunger), X, Y); DrawLine(FString::Printf(TEXT("Thirst: %.0f"), Survival.Thirst), X, Y); DrawLine(FString::Printf(TEXT("Temp: %.1f C"), Survival.BodyTemperature), X, Y); DrawLine(FString::Printf(TEXT("Injury: %.0f"), Survival.InjurySeverity), X, Y); Y += 10.0f * TextScale; } void AAgrarianDebugHUD::DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y) { if (!InventoryComponent) { DrawLine(TEXT("Inventory: unavailable"), X, Y, FColor::Red); return; } DrawLine(FString::Printf(TEXT("Inventory: %d/%d slots"), InventoryComponent->Items.Num(), InventoryComponent->MaxSlots), X, Y, FColor(160, 220, 140)); if (InventoryComponent->Items.IsEmpty()) { DrawLine(TEXT("- empty"), X, Y, FColor::Silver); return; } for (const FAgrarianItemStack& Stack : InventoryComponent->Items) { const FText DisplayName = Stack.DisplayName.IsEmpty() ? FText::FromName(Stack.ItemId) : Stack.DisplayName; DrawLine(FString::Printf(TEXT("- %s x%d"), *DisplayName.ToString(), Stack.Quantity), X, Y); } } void AAgrarianDebugHUD::DrawLine(const FString& Text, float X, float& Y, const FColor& Color) { DrawText(Text, Color, X, Y, nullptr, TextScale, false); Y += 18.0f * TextScale; }