from pathlib import Path ROOT = Path(__file__).resolve().parents[1] def require(path: Path, snippet: str) -> None: text = path.read_text(encoding="utf-8") if snippet not in text: raise SystemExit(f"{path.relative_to(ROOT)} missing {snippet!r}") def main() -> None: types = ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h" survival_h = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h" survival_cpp = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp" character_cpp = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.cpp" hud = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp" controller = ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp" roadmap = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md" require(types, "float SprainSeverity = 0.0f;") require(survival_h, "float SprainExhaustionPerSecond = 0.03f;") require(survival_h, "void AddSprain(float Severity);") require(survival_h, "void ReduceSprain(float Amount);") require(survival_cpp, "Survival.SprainSeverity += PositiveSeverity * 0.20f;") require(survival_cpp, "Survival.Exhaustion += SprainExhaustionPerSecond * SprainRatio * DeltaTime;") require(survival_cpp, "void UAgrarianSurvivalComponent::AddSprain") require(survival_cpp, "void UAgrarianSurvivalComponent::ReduceSprain") require(survival_cpp, "Survival.SprainSeverity = FMath::Clamp(Survival.SprainSeverity, 0.0f, 100.0f);") require(character_cpp, "const float SprainMultiplier = FMath::GetMappedRangeValueClamped") require(character_cpp, "InjuryMultiplier * SprainMultiplier * SicknessMultiplier") require(hud, "Sprain") require(controller, "Sprain %.1f") require(roadmap, "[x] Add sprain or movement penalty placeholder.") print("PASS: sprain movement placeholder is present.") if __name__ == "__main__": main()