from pathlib import Path ROOT = Path(__file__).resolve().parents[1] EXPECTED = { ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [ "float WorldHours = 8.0f;", ], ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [ "SaveGame->WorldHours = GameState->WorldHours;", "GameState->WorldHours = SaveGame->WorldHours;", "!GameState->HasAuthority()", ], ROOT / "Docs" / "PersistenceDesignDocument.md": [ "`UAgrarianSaveGame::WorldHours`", "`AAgrarianGameState::WorldHours`", "restores it only on authority", ], ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [ "[x] Save world time.", "`UAgrarianSaveGame::WorldHours`", "restore it on server authority", ], } def main() -> None: missing = [] for path, snippets in EXPECTED.items(): text = path.read_text(encoding="utf-8") for snippet in snippets: if snippet not in text: missing.append(f"{path.relative_to(ROOT)}: {snippet}") if missing: raise RuntimeError("World time persistence verification failed: " + "; ".join(missing)) print("PASS: world time persists through the authoritative world save state.") if __name__ == "__main__": main()